1/1/2024 0 Comments Drakengard 3 lp![]() In D1, you follow the exploits of murderous mute sociopath Caim in his pursuit of his sister Furiae, during which he carves a bloody trail through the opposing Empire. ![]() My spirit has not broken from beating both D1 and D3 in the span of four months, and I take some pride in that.īoth games deal with some stuff rather nonchalantly, and I’m rather fond of them for that. It was my interest in D3 and Nier that prompted my consumption of D1, and I don’t think I regret it. I do plan to play Nier, however, as far off as that may be with the price of it still hovering somewhere in the $40–50 range and my current empty wallet. I don’t intend to play Drakengard 2 having read the LP of it was good enough for me, especially with how (rightfully, in my opinion) dismissive the LPer of it was in his D1 LP. The former takes a mere two minutes and thirty seconds, while the latter requires you to endure a seven-minute sequence of pressing buttons to a beat with no margin for error!ĭrakengard 2 and Nier are also entries in this franchise, but I have not had… the pleasure of playing either as of yet. Both radically change the gameplay to a simple Simon Says affair, which quickly escalates to become unnecessarily difficult in D1 it becomes a two-button mash-fest, and in D3, it turns to a matter of keeping a beat and hitting a rhythm. ![]() Upon obtaining all weapons, the player is then subjected to the most ruthless boss in both games the Grotesquerie Queen in D1, and the Six Queens in D3. ![]() D3 simply held some weapons in the shop, some in chests scattered throughout levels, and some behind side-missions that were good to do anyway. It was a harsh game to complete, and I felt no shame in using a guide to do so. In D1, weapons were unlocked in story missions and free expeditions by fulfilling specific and often unstated requirements, and there was a whopping 65 to collect before Ending E could be pursued. In both D1 and D3, the final branch requires the player to collect all the weapons in the game, which was absolutely atrocious for D1 and only a marginal extra grind for D3. This ties into why I consider my relationship (and all players’, really) with the Drakengard series an adversarial one the design choices present in the games are hardly easy on the player. They also removed the magic abilities tied to weapons that made D1 less of a slog, which kind of irked me. Every single enemy is more immune to hitstun than any other series’ design philosophy would indicate is a good idea, and while the dodge button gets you some distance from attacks, I have never experienced the invulnerability frames the loading-screen tip for dodging mentions. You use four weapons to battle humanoid enemies and larger foes, such as cerberuses, giant golems, and ogres, all of which are a giant pain in the ass. Largely linear maps where you have to face a gauntlet of enemies to progress, sometimes with jumping puzzles also barring the way (which Zero, the protagonist, comments on readily and frequently). While D1 cribbed from the informally-named musou subgenre of hack ‘n’ slash games in its missions’ large maps with target troops to pursue/destroy, D3 borrows a gameplay schema from something more akin to Devil May Cry, perhaps. Having just come off a 70-hour Tales of Xillia 2 streak, the rough mechanical workings of Drakengard 3 (henceforth referred to as D3) were a little jarring to my sensibilities, but having played the messy original Drakengard (henceforth referred to as D1), I adapted well enough to the considerably more pliable controls. I’m writing this after a week and a half of off-and-on attempts at the final boss of Drakengard 3, having just finally laid the 7-minute rhythm segment to rest.
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